
Players will embody the protagonist's transformation from a noble prince to a vengeful wraith, reborn after death. Throughout his quest for truth, he will navigate a world of moral ambiguity, love, and hatred, ultimately facing a critical choice: to succumb to vengeance or become a silent guardian. Players will empathize with the protagonist, as every decision can lead to different endings.
The primary goal is to guide the protagonist to fulfill his revenge. Numerous side stories are interwoven, and the player's choices and completion level in these threads will significantly influence the final outcome of the main storyline.
Game Design
Players will embody the protagonist's transformation from a noble prince to a vengeful wraith, reborn after death. Throughout his quest for truth, he will navigate a world of moral ambiguity, love, and hatred, ultimately facing a critical choice: to succumb to vengeance or become a silent guardian. Players will empathize with the protagonist, as every decision can lead to different endings.
The primary goal is to guide the protagonist to fulfill his revenge. Numerous side stories are interwoven, and the player's choices and completion level in these threads will significantly influence the final outcome of the main storyline.
Level & Mission Design (Example 1):
Core Experience
Player Objectives
Backstory &
Worldview


Shadow Combat System
The story unfolds in an ancient, fantastical version of our world, set on an eastern continent dominated by two rival kingdoms: Senluo and Suixing. After a century of war, a colossal sandstorm created a vast desert between them, forcing a temporary ceasefire.
During an expedition, Senluo discovered the desert-dwelling "Shadow" tribe. To forge an alliance, the tribe merged into Senluo: their princess married the emperor and bore the crown prince, while the tribe's eldest son served as a general in the Senluo army.
The fragile peace shattered when the general went missing during a reconnaissance mission to Suixing. Subsequently, a coup in Suixing brought a new king to power. Seizing the opportunity presented by the general's disappearance, Suixing launched a surprise attack and conquered Senluo. In the chaos, the crown prince escaped with the tribe's sacred relic, the "Shadow Teardrop," vanishing without a trace.

Player Learns Basic Combat
Core Map Loop
Conditional Zone Types
Hidden Room
Requires Observation
The primary goal is to guide the protagonist to fulfill his revenge. Numerous side stories are interwoven, and the player's choices and completion level in these threads will significantly influence the final outcome of the main storyline.
Ability - Locked Zone Requires New Skill/Item
Unlocks:
-Path to New Map
-Inter - Map Shortcut
Access Brand New Map
Begin New, Map Loop
Explore, Fight, Level up
Collect Items & Resources
Solve Environmental
Challenge & Defeat Boss
Conditional Zone Found
?
NO
Yes
Level Design
The protagonist searches for a way out through the royal city's sewers, eventually passing through the Shadow Temple. Here, they will face the game's first boss, Senluo. After defeating Senluo, the outer chamber of the Shadow Temple will open. Within it, the protagonist obtains the Mask of the Shadow God. This item allows them to conceal their true face, which is essential for operating within the royal city under a new identity after returning to the surface.
After learning basic combat, players can begin exploring the starting area, engaging in a cycle of combat, leveling up, collecting items, solving puzzles, and defeating bosses. This cycle repeats as they unlock new maps. Each map features conditional zones—some are hidden rooms requiring careful observation to discover, while others can only be accessed after obtaining specific abilities or items. These zones often grant access to new areas or serve as shortcuts connecting different maps.
Core Gameplay Loop
Core Gameplay Loop
Imperial Palace Level
Core Experience
Example: In the real world, the protagonist faces an indestructible iron gate. However, by entering the Shadow World, the gate's shadow is revealed to be fractured. The protagonist can shatter this shadow, causing the actual gate to break in the real world, allowing progress.


Featured System Design
Shadow Combat System
By staying in shadows or using Shadow Power to attack enemies, the protagonist builds up a Shadowification Gauge. Once full, consuming a portion of it allows full transformation into a shadow state, entering the Shadow World temporarily. There, the protagonist becomes more powerful, and the Shadow World interacts with the real world. Players often need to enter the Shadow World to solve puzzles.
Mission Objective
After falling into a deep well alongside the "Shadow Teardrop," the protagonist merges with it. He awakens to find his injuries healed by the newfound Shadow Power, his severed left arm replaced by a dark, energy-constructed one. Deep within the royal city's underground drainage pipes, his goal is to find a way back to the surface.
Level & Mission Design (Example 1):

Core Experience
Player Objectives
Backstory &
Worldview
Level Design
The protagonist searches for a way out through the royal city's sewers, eventually passing through the Shadow Temple. Here, they will face the game's first boss, Senluo. After defeating Senluo, the outer chamber of the Shadow Temple will open. Within it, the protagonist obtains the Mask of the Shadow God. This item allows them to conceal their true face, which is essential for operating within the royal city under a new identity after returning to the surface.
The protagonist's Shadow Power enables unique combat techniques, including creating shadow clones, stealth by merging with shadows, materializing shadows, manipulating enemy shadows, and altering shadow shapes for various attack forms.
Shadow World System
Imperial Palace Level

Player Objectives
Backstory & Worldview

Players will embody the protagonist's transformation from a noble prince to a vengeful wraith, reborn after death. Throughout his quest for truth, he will navigate a world of moral ambiguity, love, and hatred, ultimately facing a critical choice: to succumb to vengeance or become a silent guardian. Players will empathize with the protagonist, as every decision can lead to different endings.
The primary goal is to guide the protagonist to fulfill his revenge. Numerous side stories are interwoven, and the player's choices and completion level in these threads will significantly influence the final outcome of the main storyline.
Game Design
Players will embody the protagonist's transformation from a noble prince to a vengeful wraith, reborn after death. Throughout his quest for truth, he will navigate a world of moral ambiguity, love, and hatred, ultimately facing a critical choice: to succumb to vengeance or become a silent guardian. Players will empathize with the protagonist, as every decision can lead to different endings.
The primary goal is to guide the protagonist to fulfill his revenge. Numerous side stories are interwoven, and the player's choices and completion level in these threads will significantly influence the final outcome of the main storyline.
Level & Mission Design (Example 1):
Core Experience
Player Objectives
Backstory &
Worldview


Shadow Combat System
The story unfolds in an ancient, fantastical version of our world, set on an eastern continent dominated by two rival kingdoms: Senluo and Suixing. After a century of war, a colossal sandstorm created a vast desert between them, forcing a temporary ceasefire.
During an expedition, Senluo discovered the desert-dwelling "Shadow" tribe. To forge an alliance, the tribe merged into Senluo: their princess married the emperor and bore the crown prince, while the tribe's eldest son served as a general in the Senluo army.
The fragile peace shattered when the general went missing during a reconnaissance mission to Suixing. Subsequently, a coup in Suixing brought a new king to power. Seizing the opportunity presented by the general's disappearance, Suixing launched a surprise attack and conquered Senluo. In the chaos, the crown prince escaped with the tribe's sacred relic, the "Shadow Teardrop," vanishing without a trace.

Player Learns Basic Combat
Core Map Loop
Conditional Zone Types
Hidden Room
Requires Observation
The primary goal is to guide the protagonist to fulfill his revenge. Numerous side stories are interwoven, and the player's choices and completion level in these threads will significantly influence the final outcome of the main storyline.
Ability - Locked Zone Requires New Skill/Item
Unlocks:
-Path to New Map
-Inter - Map Shortcut
Access Brand New Map
Begin New, Map Loop
Explore, Fight, Level up
Collect Items & Resources
Solve Environmental
Challenge & Defeat Boss
Conditional Zone Found
?
NO
Yes
Level Design
The protagonist searches for a way out through the royal city's sewers, eventually passing through the Shadow Temple. Here, they will face the game's first boss, Senluo. After defeating Senluo, the outer chamber of the Shadow Temple will open. Within it, the protagonist obtains the Mask of the Shadow God. This item allows them to conceal their true face, which is essential for operating within the royal city under a new identity after returning to the surface.
After learning basic combat, players can begin exploring the starting area, engaging in a cycle of combat, leveling up, collecting items, solving puzzles, and defeating bosses. This cycle repeats as they unlock new maps. Each map features conditional zones—some are hidden rooms requiring careful observation to discover, while others can only be accessed after obtaining specific abilities or items. These zones often grant access to new areas or serve as shortcuts connecting different maps.
Core Gameplay Loop
Core Gameplay Loop
Imperial Palace Level
Core Experience
Example: In the real world, the protagonist faces an indestructible iron gate. However, by entering the Shadow World, the gate's shadow is revealed to be fractured. The protagonist can shatter this shadow, causing the actual gate to break in the real world, allowing progress.


Featured System Design
Shadow Combat System
By staying in shadows or using Shadow Power to attack enemies, the protagonist builds up a Shadowification Gauge. Once full, consuming a portion of it allows full transformation into a shadow state, entering the Shadow World temporarily. There, the protagonist becomes more powerful, and the Shadow World interacts with the real world. Players often need to enter the Shadow World to solve puzzles.
Mission Objective
After falling into a deep well alongside the "Shadow Teardrop," the protagonist merges with it. He awakens to find his injuries healed by the newfound Shadow Power, his severed left arm replaced by a dark, energy-constructed one. Deep within the royal city's underground drainage pipes, his goal is to find a way back to the surface.
Level & Mission Design (Example 1):

Core Experience
Player Objectives
Backstory &
Worldview
Level Design
The protagonist searches for a way out through the royal city's sewers, eventually passing through the Shadow Temple. Here, they will face the game's first boss, Senluo. After defeating Senluo, the outer chamber of the Shadow Temple will open. Within it, the protagonist obtains the Mask of the Shadow God. This item allows them to conceal their true face, which is essential for operating within the royal city under a new identity after returning to the surface.
The protagonist's Shadow Power enables unique combat techniques, including creating shadow clones, stealth by merging with shadows, materializing shadows, manipulating enemy shadows, and altering shadow shapes for various attack forms.
Shadow World System
Imperial Palace Level

Player Objectives
Backstory & Worldview

Players will embody the protagonist's transformation from a noble prince to a vengeful wraith, reborn after death. Throughout his quest for truth, he will navigate a world of moral ambiguity, love, and hatred, ultimately facing a critical choice: to succumb to vengeance or become a silent guardian. Players will empathize with the protagonist, as every decision can lead to different endings.
The primary goal is to guide the protagonist to fulfill his revenge. Numerous side stories are interwoven, and the player's choices and completion level in these threads will significantly influence the final outcome of the main storyline.
Game Design
Players will embody the protagonist's transformation from a noble prince to a vengeful wraith, reborn after death. Throughout his quest for truth, he will navigate a world of moral ambiguity, love, and hatred, ultimately facing a critical choice: to succumb to vengeance or become a silent guardian. Players will empathize with the protagonist, as every decision can lead to different endings.
The primary goal is to guide the protagonist to fulfill his revenge. Numerous side stories are interwoven, and the player's choices and completion level in these threads will significantly influence the final outcome of the main storyline.
Level & Mission Design (Example 1):
Core Experience
Player Objectives
Backstory &
Worldview


Shadow Combat System
The story unfolds in an ancient, fantastical version of our world, set on an eastern continent dominated by two rival kingdoms: Senluo and Suixing. After a century of war, a colossal sandstorm created a vast desert between them, forcing a temporary ceasefire.
During an expedition, Senluo discovered the desert-dwelling "Shadow" tribe. To forge an alliance, the tribe merged into Senluo: their princess married the emperor and bore the crown prince, while the tribe's eldest son served as a general in the Senluo army.
The fragile peace shattered when the general went missing during a reconnaissance mission to Suixing. Subsequently, a coup in Suixing brought a new king to power. Seizing the opportunity presented by the general's disappearance, Suixing launched a surprise attack and conquered Senluo. In the chaos, the crown prince escaped with the tribe's sacred relic, the "Shadow Teardrop," vanishing without a trace.

Player Learns Basic Combat
Core Map Loop
Conditional Zone Types
Hidden Room
Requires Observation
The primary goal is to guide the protagonist to fulfill his revenge. Numerous side stories are interwoven, and the player's choices and completion level in these threads will significantly influence the final outcome of the main storyline.
Ability - Locked Zone Requires New Skill/Item
Unlocks:
-Path to New Map
-Inter - Map Shortcut
Access Brand New Map
Begin New, Map Loop
Explore, Fight, Level up
Collect Items & Resources
Solve Environmental
Challenge & Defeat Boss
Conditional Zone Found
?
NO
Yes
Level Design
The protagonist searches for a way out through the royal city's sewers, eventually passing through the Shadow Temple. Here, they will face the game's first boss, Senluo. After defeating Senluo, the outer chamber of the Shadow Temple will open. Within it, the protagonist obtains the Mask of the Shadow God. This item allows them to conceal their true face, which is essential for operating within the royal city under a new identity after returning to the surface.
After learning basic combat, players can begin exploring the starting area, engaging in a cycle of combat, leveling up, collecting items, solving puzzles, and defeating bosses. This cycle repeats as they unlock new maps. Each map features conditional zones—some are hidden rooms requiring careful observation to discover, while others can only be accessed after obtaining specific abilities or items. These zones often grant access to new areas or serve as shortcuts connecting different maps.
Core Gameplay Loop
Core Gameplay Loop
Imperial Palace Level
Core Experience
Example: In the real world, the protagonist faces an indestructible iron gate. However, by entering the Shadow World, the gate's shadow is revealed to be fractured. The protagonist can shatter this shadow, causing the actual gate to break in the real world, allowing progress.


Featured System Design
Shadow Combat System
By staying in shadows or using Shadow Power to attack enemies, the protagonist builds up a Shadowification Gauge. Once full, consuming a portion of it allows full transformation into a shadow state, entering the Shadow World temporarily. There, the protagonist becomes more powerful, and the Shadow World interacts with the real world. Players often need to enter the Shadow World to solve puzzles.
Mission Objective
After falling into a deep well alongside the "Shadow Teardrop," the protagonist merges with it. He awakens to find his injuries healed by the newfound Shadow Power, his severed left arm replaced by a dark, energy-constructed one. Deep within the royal city's underground drainage pipes, his goal is to find a way back to the surface.
Level & Mission Design (Example 1):

Core Experience
Player Objectives
Backstory &
Worldview
Level Design
The protagonist searches for a way out through the royal city's sewers, eventually passing through the Shadow Temple. Here, they will face the game's first boss, Senluo. After defeating Senluo, the outer chamber of the Shadow Temple will open. Within it, the protagonist obtains the Mask of the Shadow God. This item allows them to conceal their true face, which is essential for operating within the royal city under a new identity after returning to the surface.
The protagonist's Shadow Power enables unique combat techniques, including creating shadow clones, stealth by merging with shadows, materializing shadows, manipulating enemy shadows, and altering shadow shapes for various attack forms.
Shadow World System
Imperial Palace Level

Player Objectives
Backstory & Worldview


